Distributed Cognition
Important sources:
The notion of distributed cognition is derived mostly from recent
work in cognitive anthropology, particularly the work of Hutchins
(1995a, inter alia). The view that cognition is a distributed
phenomenon reaching beyond the confines of individual minds
stands in contrast to a more traditional construal of cognition
as confined within the 'skull and skin' of an individual. As
an alternative to this traditional view, distributed cognition
construes the cognitive processes of individuals as an inextricable
part of the 'world' they inhabit and the material and social
realities of that world. To take a narrow example, the cognitive
phenomenon of, say, mathematical calculation will be intimately
tied to the tools that the individual exploits. Thus the cognitive
processes involved in calculating with an abacus, for example,
will certainly differ from those involved in calculating with
pencil and paper or an electronic calculator. And these differences,
not surprisingly, arise from the users intimate dependence upon
and adaptation to the particular tool at hand. That is, the
cognition is shared by the user and the tools, or, put another
way, it is distributed between or among them. Thus, any theory
of such cognitive processes must ascribe an essential role to
these tools. Research in distributed cognition attempts to do
just that.
Our contribution
We propose that research on digital learning lacks (and desperately
needs) precisely the sort of framework provided by work on
distributed cognition. While distributed cognition was first
applied to socially situated work environments, for example
to the study of ship and airplane navigation (Hutchins 1995a
and 1995b), recent developments have applied this approach
more specifically to HCI (human computer interaction) research
(Wright, et al 2000). What has not yet been done, and what
we propose, is to apply the notion of distributed cognition
to the domain of learning, more specifically, digital learning.
This constitutes more than simply extending the reach of existing
assumptions in distributed cognition to one more domain, that
is, from research on work environments to research on learning
environments. Rather, the extension to the field of learning
requires a novel framework for evaluating the symbiotic relation
between humans and their artifacts that distributed cognition
encompasses. For example, one central notion of distributed
cognition is 'cognitive off-loading' or the phenomenon of
shifting certain cognitive burdens from the human to his or
her tools. An electronic calculator with a memory is a perfect
example. An architect or engineer benefits from shifting the
burden of calculation to the digital tool thus freeing precious
cognitive and attentional resources that can then be devoted
more productively to other tasks. If the domain, however,
is not work but learning, the value of such cognitive off-loading
must be reassessed. Does an electronic calculator enhance
the learning of a math student? Certainly the framework for
evaluating the contribution of cognitive off-loading onto
digital tools for a math student must be different than for
working architects or engineers. Cognitive off-loading, for
example, can obviously hinder learning by allowing a learner
to avoid exercising precisely the cognitive skills they are
intended to acquire. We suggest that while the notion of cognitive
off-loading is playing a crucial role in the growing research
on distributed cognition in work environments, to apply the
notion effectively to research on digital learning, an alternative
set of assumptions and evaluation metric is needed. Part of
our current work is devoted to developing this novel framework
and evaluation metric for digital language learning. For this
purpose we have proposed the notion of learning events, more
specifically 'digitally assisted language learning events'
to which we turn next.
Event Ontologies and Digitally
Assisted Language Learning Events (DALLE)
A precursor to laying out a framework for evaluating digital
effects on learning is to have some coherent model of what
sorts of events occur in digital environments. Once an ontology
of such events is available, these events can be investigated,
manipulated, and incorporated explicitly in the design of
digital learning environments or tasks. In the case of digital
language learning, we have set out to develop an ontology
of digitally assisted language learning events. These are
discrete types of actions or events that users engage in during
the course of unrestricted or restricted activity on line.
In the initial stages of this work, we have confined the scope
of investigation to web-browsing events online. The learning
event ontology will be derived from a set of features deemed
relevant to learners' language learning (both incidental and
intentional language learning). Examples of feature types
include such categories as user purposes in engaging in the
event, costs incurred by the event (in terms of the users'
time, their attentional resources, etc.) types and density
of interactivity (human to human interactivity vs. human to
text or image; continuous interactivity vs. intermittent,
etc.), locus of event initiation or event propogation (events
initiated or propogated by user vs initiated or propogated
by system, etc.)
The contribution of such a taxonomy will be to provide a coherent
framework for research on digital language learning, for the
design or evaluation of digital language learning platforms
or activities and for discussion and debate of this research
and these platforms. For example, given a particular online
scenario, such as a learner accessing a particular webpage
via a browser, this learner could have one or more of a range
of purposes in this setting. The learners' purpose matters
because it will determine what sorts of digital assistance
or tools would be helpful and what sorts would be disruptive.
If the purpose is to acquire new useful vocabulary, then the
costs in time and attentional resources spent on individual
unknown words could be a plus since these efforts deepen the
learners grasp of the targeted vocabulary. If, however, the
learners' main purpose in this same setting is instead to
locate specific information or to comprehend the main ideas
of the webpage text, then time and attention spent on particular
unknown words may be distracting, and tools that highlight
or mark these words would be correspondingly disruptive. A
more useful tool under these conditions would be one that
can detect not simply unknown words, but those words that
serve as keywords to the theme of the text. Such knowledge
provided to this learner could enhance their ability to reconstruct
the main theme of the text.
Thus a taxonomy of learning events based upon a set of features
and feature types and incorporating consideration of user
purposes among other factors can provide a coherent framework
for research on digital language learning and for system design
and evaluation. This serves as the motivation for our work
in constructing such an taxonomy and the feature types that
it will be built upon.
NL2P
An assumption of our work is that language technology can
be developed to play a contributing role in foreign language
learning. Such technology will rely upon results from Natural
Language Processing. However, direct application of NLP techniques
to language learning risks creating a mismatch between what
the technology can do and what learners really need. Thus,
many of the techniques of NLP must be submitted to careful
reconsideration when viewed from the point of view of language
learning. Two basic sorts of language data that must be considered
are: (1) standard target language that can serve as models
or input to language learners, and (2) language produced by
learners. Both bring novel considerations to current NLP techniques
and approaches. Take for example the language produced by
learners. Two areas of application here are the construction
of learner corpora and the development of grammar checking
to be used on the texts that learners produce. Consider the
construction of learner corpora, that is, machine readable
collections of text that learners produce in the target language.
One of the fundamental tasks in corpus construction is annotation
of the texts with linguistic information, such as part-of-speech
(POS) tagging. The existing techniques devised for POS tagging
standard corpora rely upon entropy models of the language,
models of transition probabilities, what POS is most likely
to occur in a particular context. Here, the texts produced
by learners will not conform to these models. That is, learners
way use a noun in a context where such a part of speech is
highly unlikely to occur in standard target language use.
This feature of learner output wreaks havoc on current POS
tagging software when applied to learner output. Moreover,
there is the question of whether the text should be tagged
with the target grammar's POS or with the POS that the learner's
non-target grammar assigns to a word? For example, we have
evidence that in a common error type where learners lack the
'be' verb in predicative contexts, as in ˇ§They aware I need
help,ˇ¨ the learner considers ˇ§awareˇ¨ to be a verb, thus explaining
the lack of ˇ§beˇ¨ introducing it. Should the learner corpus
tag this instance of ˇ§awareˇ¨ as an adjective, using the target
language grammar, or as a verb, using the learners grammar.
Is POS tagging of a learner corpus intended as an indication
of the learners grasp of the language or not? These questions
involve technical challenges for NLP beyond the current state
of the art for POS tagging as well as questions concerning
how to ascertain the learner's grammar of the target language
that accounts for the non-target language uses they produce.
Our goal, then, with respect to NLP is to develop novel well-motivated
approaches to concrete challenges presented by language learners
and educators.
Ubiquitous Networked Language Learning
Another aspect of Hutchins' work from which our work takes
inspiration is his focus on investigating cognition 'in the
wild,' that is, in its natural habitat en vivo as opposed
to en vitro or under laboratory conditions.
|